SPEC · OL–04
Work

Products, not employers.

Each of these solved an interesting business problem — not just "built software." That distinction is the whole point.

Founder Partnership

ClientWise

Working directly with the founder to evolve an early-stage MVP into a Version 1.0 ready for paying customers. This project is the clearest example of the founder-partner model: embedded closely enough to make product calls, technical enough to reason about what engineering could realistically ship, and commercially minded enough to keep the roadmap tied to revenue.

  • Product discovery & roadmap
  • MVP → V1.0 scope decisions
  • Direct founder collaboration
  • Delivery & iteration
Creative Product Design

Y2K Interactive Narrative Experience

Transforming an evolving movie screenplay into a dynamic, interactive companion experience. This meant designing the gameplay framework, the narrative engine, and a chapter-based progression system — all while the underlying creative assets kept changing. It's a case study in building durable product structure around a moving target.

  • Gameplay & systems design
  • Narrative engine architecture
  • Chapter-based progression design
  • Adapting scope to evolving creative assets
Entrepreneurial Product Thinking

Tournament Community & Competition Management Platform

Starting from a market opportunity rather than a brief. This involved researching what tournament organizers and gaming communities actually needed, defining the product vision, and designing an MVP from a blank page — the full discovery-to-definition arc, self-directed.

  • Market & opportunity research
  • Customer needs research
  • Product vision definition
  • MVP design
Curious how these came together?

Every one of these ran through the same process.

The IDEA framework and the five-step process behind each project.